Hello!
I'm Óscar and I'm a Junior 3D artist from Spain specializing most in 3D Character Modeling, Digital Sculpting, Retopology, UV Mapping, and Texturing for Game Developtment.
My main softwares are Maya, Zbrush, 3Ds Max, Photoshop, TopoGun, Substance Painter, Marmoset Toolbag, Marvelous Designer and Unreal Engine 4 & 5.
I have a strong passion for creating hyper-realistic and stylized creatures and characters, and I am eager to contribute my creativity and technical skills to produce engaging and immersive character designs for diverse projects in the gaming and entertainment industries.
I was member of a team of 18 people (Chivito Games) to
developt a TPS game called "ANDARA: Rise for Rebellion"
and I was one of the five artist responsible of all the art of the
game.
I was responsible of the concept, modelling, rigging, and
animation of a key enemy, "the Laser Enemy", as well as
creating gameplay props using software like 3Ds Max,
ZBrush, Substance painter... and I was also responsible of the
main dressing of the game.