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Óscar Sánchez
Óscar Sánchez
3D Artist
Zaragoza, Spain

Summary

Hello!
I'm Óscar and I'm a Junior 3D artist from Spain specializing most in 3D Character Modeling, Digital Sculpting, Retopology, UV Mapping, and Texturing for Game Developtment.
My main softwares are Maya, Zbrush, 3Ds Max, Photoshop, TopoGun, Substance Painter, Marmoset Toolbag, Marvelous Designer and Unreal Engine 4 & 5.
I have a strong passion for creating hyper-realistic and stylized creatures and characters, and I am eager to contribute my creativity and technical skills to produce engaging and immersive character designs for diverse projects in the gaming and entertainment industries.

Skills

Character Modeling3D ModelingDigital SculptingConcept ArtHard Surface ModelingUV MappingProp ModelingRenderingPost-productionCharacter DesignCreature ModelingColor ManagementAnatomy

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
UVLayout
UVLayout
RizomUV
RizomUV
xNormal
xNormal
CrazyBump
CrazyBump
TopoGun
TopoGun
Maya
Maya
Unreal Engine
Unreal Engine

Productions

    • Video Game
      ANDARA: Rise for Rebellion
    • Year
      2023
    • Role
      3D Generalist
    • Company
      ESAT - Escuela Superior de Arte y Tecnología

Experience

  • 3D Generalist at ESAT - Escuela Superior de Arte y Tecnología
    València, ES
    September 2022 - July 2023

    I was member of a team of 18 people (Chivito Games) to

    developt a TPS game called "ANDARA: Rise for Rebellion"

    and I was one of the five artist responsible of all the art of the

    game.

    I was responsible of the concept, modelling, rigging, and

    animation of a key enemy, "the Laser Enemy", as well as

    creating gameplay props using software like 3Ds Max,

    ZBrush, Substance painter... and I was also responsible of the

    main dressing of the game.