Hello everyone!
This character was created based on an amazing concept art done by Kurozaki Sakura, I decided to create the character in 3D beacuse I though it was perfect to me in order to practice the pipeline of hair's developtment for videogames in Autodesk Maya's xGen with haircards and also practice the use of polypaint tool in ZBrush apart from modelling a full character in high poly from scratch different from the previous ones to improve my sculpting skills.
- Pipeline:
The character was modeled in ZBrush and 3ds max for blocking small props. When I prepared the blocking of the character I made the character's skirt in marvelous designer. Then I imported the haircards from Maya into Zbrush and placed them based on a blocking that I previously made of what the hair was going to be like. Once the modeling was finished, I painted it directly with the polypaint tool in ZBrush, rendered it in Marmoset and finally applied a little photobashing in Photoshop to give a more natural look to the lighting and textures.
- Credits:
You can check the concept art in the following link:
https://www.artstation.com/artwork/OGByWJ
And his profile:
https://www.artstation.com/ggcone